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Bahamut overpowers the gods themselves, and as everyone stares in the face of their impending doom, the archmage tries one last gambit and sends the player stand-ins across timespace to safety, because they're the best hope moving forward. What a way to go out! Character stand-ins and major NPCs fighting to the last, the revelation that the threat was so much worse than they anticipated because the moon was a prison for fricking Bahamut.an archmage doing what little he can to hold the dragon king off until the faithful around the world can summon the whole divine pantheon to reimprision him.and then they fail to do so.
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So the desperate response is to summon the world's Twelve guardian deities to return the moon to orbit, even as the aforementioned antagonist's armies are still pushing the offensive.The players can see the flaming sphere of the moon in the sky as the servers near their shutdown date.and then this happens. Consequentially, they felt they couldn't simply move past it and had to rebuild it from the ground up so as to regain the fans' trust.Īnd the brilliant thing about it is that they didn't just go "ok, here's what the game should have been at the start", they gave the game a full apocalyptic sendoff! One of the antagonistic forces tries a suicidal gambit that pulls a moon out of the planet's orbit, which obviously has cataclysmic implications. A little more than a year after launch, they issued an official apology for the game's poor quality, noting that it was bad enough to have damaged the Final Fantasy brand. Devs would later confess that the initial production had put too much emphasis on graphical quality, had a poor understanding of MMO fundamentals, and simply assumed that problems could be patched out later. Bad controls, bad UI, and bad gameplay with an insufferable grind. With most of his friends and family dead at his own hands.įor anyone somehow unfamiliar with it, let me summarize: Final Fantasy XIV released in 2010, and was panned. The final scene we see of him in Warcraft III is sitting alone on a throne, king of a frozen wasteland of the undead. A loving father, more friends than one can keep track of, a kingdom that loved him, someone he loved dearly and they loved him back. "No king rules forever, my son." Most of all, it's the arc of Arthas, it's why the first cutscene always hits me.
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The music, the lines that stick in your head.
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Warcraft III: The Frozen Throne ending cutscene, the reveal cutscene of Wrath of the Lich King, and his eventual death. It's such a twist and the music and mood only makes it better. WARNING: Spoilers for dragon age in video. Had a better story than most RTS games bother to have.įor mine, Battle of Ostagar in Dragon Age: Origins. One of the best use of licensed music in video games and that amazing reveal that it's U.S. God I love that cutscene from World in Conflict.
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